Archive for April 19th, 2007

Aww, see! They’re not All Bad!

C’mon – how can you hate a company who has this pic for their “technical difficulties” page?! This was up for a brief while on April 19th. Thankfully, the upgrades make the site lightning quick now.

Catch snippets of my *cough* genius here.

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"Turning Point" Actually Might Live Up to Name

Alright, enough seriousness – back to gaming! IGN have thrown up a preview of Turning Point: Fall of Liberty, a game that – brace yourselves – might actually do something interesting with the concept of a WWII shooter.

Perhaps taking some inspiration from Resistance: Fall of Man, the game posits an alternate history of WWII. In this version, Churchill gets mowed down by a taxi (a Volkswagen perhaps?) in 1931 and the British, devoid of the their Great Leader, lose the war. The Nazis thus overrun Europe and then attack the US. You then play a character who is part of the ‘American Resistance’, an idea I find intriguing, especially given today’s geopolitical context.

The reason I’m sorta’ optimistic about this is that the premise is well, sorta’ interesting. Unlike the incredibly inane ideas behind most games – see Gears of War as a great example – this might actually challenge players to think. No, it does nothing to actually engage questions of colonialism, war or why North America may not be the bastion of liberty we all feel it is – but it is a start. If nothing else, it gets people to think about trajectories of history, of how the contemporary moment is not given, but the result of the tenuous moments before it.

IGN also call the first level “superbly scripted and paced”, which is a promising sign. I realise that it is often the execution that is key rather than the ideas; the premise of Lord of the Rings was actually pretty dumb – a mini-human has to destroy a ring that contains the essence of a motiveless evil? – but made for some amazing film. Still – stupid ideas don’t help, and it’s nice to see a game that might actually, however briefly, intellectually engage someone with an adult perspective.

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Microblogging Will Suck Out Your Soul?

Okay, perhaps that was a little melodramatic, but it got you to read this didn’t it?

But I digress – linked here is a very interesting piece by Kathy Sierra titled “Is Twitter Too Good?” on Creating Passionate Users. In it, she waxes philosophical about the potential dangers of the new microblogging trend, something I’ve been trying to both do and avoid for a while now. Sierra argues that outlets like Twitter provide a false sense of connection, while constantly sapping any linear, focused and ‘deep’ streams of thought. The bit that struck me:

Worst of all, this onslaught is keeping us from doing the one thing that makes most of us the happiest… being in flow. Flow requires a depth of thinking and a focus of attention that all that context-switching prevents. Flow requires a challenging use of our knowledge and skills, and that’s quite different from mindless tasks we can multitask (eating and watching tv, etc.) Flow means we need a certain amount of time to load our knowledge and skills into our brain RAM. And the more big or small interruptions we have, the less likely we are to ever get there.

While I always end up being an apologist for Web 2.0 trends, I think most interesting (and relevant to me) is this notion of continual distraction – that there are movements towards the dissolution of sustained thought and the kinds of rewards it can bring. What strikes me as most problematic about this destruction of depth is that contemporary liberal-humanist democracies already function in such a manner to dissuade one from sustained critique – if you spend most of your time worrying about which PC to buy or what drapes go with your couch, you aren’t about to notice capitalism’s need for an underclass, are you?

Now if I could just get off this computer long enough to think through some of the further ramifications, I’d be all set. But if you’ll excuse me, I am off to post something snarky on Jaiku.

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